Zensor completed its angel round of funding, developing China's first full-process 3D content generation software, ZENO
Gaorong Ventures led the round.

ZENUSTECH recently announced the completion of a tens-of-millions-of-yuan angel round, led by Gaorong Ventures with Qingsong Fund participating. The company has independently developed "ZENO," China's first all-in-one 3D content generation software integrating physics simulation, biological simulation, procedural geometry, procedural materials, and real-time rendering. ZENO is now in closed beta with select clients.
The funding will support iterative upgrades to the ZENO system, comprehensive R&D and testing toward a full-process 3D content generation software, team expansion, and product promotion.

Building a Domestic Stronghold for 3D Content Generation Software
The rise of the metaverse has elevated how people perceive and experience three-dimensional digital content. Built on advanced digital infrastructure and carried by an open, collaborative ecosystem for 3D creation, the 3D digital industry is surging forward. Sectors like film and television production, animation design, game art, and 3D interactive visualization are encountering fresh opportunities — and new demands.
For years, the 3D content creation tool market has trended toward vertical specialization. Software like Houdini, Maya, Unreal Engine, and Blender each hones in on maximizing one specific capability in the production pipeline. Creators often find themselves working across multiple platforms, toggling back and forth between specialized tools. This not only constrains the interactivity of computational projects and compatibility between platforms, but also drags down efficiency and prevents real-time feedback on final output.
For creators, intuitive, high-performance, open tools are indispensable artistic partners. For tool developers, building software that orchestrates and centralizes the entire workflow is the best response to creator needs — and a commercial restructuring of the global 3D content generation market.

ZENUSTECH — Procedural Art
In September 2020, ZENUSTECH was founded to seize this moment, dedicated to building an efficient, centralized full-process 3D content generation software and reconstructing a creator-centric industry ecosystem.
In 3D content creation, technology and art are inseparable. ZENUSTECH's brand philosophy of "procedural art" aims to develop high-performance, domestically produced full-process 3D software through rigorous computer engineering and genuine empathy for artistic creators. The goal is to push the boundaries of imagination through technical breakthroughs and become a trusted creative partner.
"One eye on formulas and code, the other on aesthetic art." Dr. Xinxin Zhang, founder and CEO of ZENUSTECH, is a renowned computer graphics scientist. He holds an M.S. in Computer Science from New York University and a Ph.D. in Computer Science from the University of British Columbia. With years of focus on graphics algorithms, he has served as a reviewer for leading computer graphics journals and conferences including SIGGRAPH, SIGGRAPH Asia, EuroGraphics, Pacific Graphics, TVCG, and Graphic Forum. He previously worked at Pixar Animation Studios in Hollywood, Weta Workshop, the Beijing Film Academy's Advanced Innovation Center for Future Visual Entertainment, and Tencent. His research has been widely applied in Hollywood and domestic visual effects production.

ZENO — A Growing Domestic Full-Process 3D Content Generation Software
ZENUSTECH has successfully developed the ZENO system, filling the gap in China's high-performance full-process 3D content generation software and launching a domestic brand's exploration of deep integration between creators and their tools.
Grounded in market realities and creator needs, ZENO refines every product detail with the aim of delivering an automated, humanized, and meticulous design that provides creators with a comfortable creative ecosystem — inspiring them to "set imagination in motion, set vision in motion."
ZENO features a built-in node editor with a suite of auxiliary tools for constructing 3D scenes. Users can perform fully visualized, efficient editing of complex projects through simple "connect-the-dots" operations. Using the system's built-in ZFX scripting language and ZPC programming framework, users can achieve seamless, high-performance computation across both CPU and GPU. To date, ZENO has accumulated over 400 nodes.
A high-quality 3D visual work, from concept to completion, encompasses modeling, materials, animation, effects, rendering, and more. As a "full-process" 3D content generation software, ZENO unifies all production stages into "one platform, end to end," delivering a fundamentally new creative experience.
Showcase
01 | Procedural Geometry
ZENO's procedural geometry capabilities liberate designer productivity through parametric adjustments.

ZENO renders growth and morphological changes with natural, efficient results.
02 | Procedural Materials & Real-Time Rendering
ZENO's procedural materials and real-time rendering deliver true WYSIWYG for designers.

Adjusting node parameters yields completely different material effects.

ZENO enables one-click switching between photorealistic and toon rendering.
03 | Physics Simulation
ZENO's high-performance GPU-based multi-physics coupled solvers bring virtual worlds to life instantly.

ZENO's large-scale fluid simulation runs 3-4x faster than traditional methods.

Rigid body fracture physics simulation in ZENO.

GPU-MPM delivers more efficient simulation of cloth materials and contact collisions.
04 | Biological Simulation
ZENO's proprietary biological simulation system makes virtual creatures more natural and lifelike.

ZENO is China's first system with muscle solving capabilities that can directly interface with game production workflows.
ZENO has already created diverse, richly detailed environments for users. With flexible use of system features, imagination becomes the only limit — ZENO opens another realm of vision.

Writing China's 3D Story
ZENUSTECH is currently iterating ZENO 2.0, further optimizing performance across the board, continuously expanding its open digital asset library, and building channels for user learning and community exchange. The software will officially launch within the year.
Dr. Xinxin Zhang stated that ZENUSTECH will join forces with countless creators to continuously deepen the 3D content creation ecosystem, together building a 3D content production tool brand with distinctive national character and writing a "non-standardized" Chinese 3D story.




