Company

Game Science

游戏科学

Game Science is a Chinese game studio founded in 2014 by Feng Ji and six former Tencent colleagues who had worked together on the *Asura* (*斗战神*) project . The studio spent its early years chasing commercially viable formats—card games, real-time competitive titles, and an auto-battler—before Feng and art director Yang Qi grew restless with projects they didn't personally want to play . In 2018 they pivoted to *Black Myth: Wukong*, a single-player action RPG rooted in *Journey to the West*, which became China's most anticipated 3A game and upon its August 2024 launch drew over 1.4 million concurrent players on Steam with presales exceeding 400 million yuan . The team's identity, as 触乐's Zhu Jiayin observed, belied their output: a small crew in T-shirts and sandals who carried themselves with the deadpan reserve of "ordinary college students" even on the night their breakthrough trailer crossed 10 million views . Related coverage: the AI companion tool for *Black Myth: Wukong* was developed by XinXing, a SoulCapital portfolio company .

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Game ScienceCompany
游戏科学
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